

The deadly scorcher beams fired by the warship are easy to dodge as long as the player is constantly moving.This can occur regardless of the difficulty setting and the amount of health/armor the player or enemy has. These beams will instantly kill the player or any enemy should they come into contact with them.

Depending on the damage taken, the warship can multiply the amount of laser beams, allowing for a maximum of three beams to scorch the nearby area. The scorcher beams are strong enough to cut through steel plating at a rate of one foot per second. Despite being equipped with weaponry, the warship is not capable of complicated maneuvers or attacks. The warship's armanent is limited to several scorcher beams, which are fired from the center of the ship's underside. Later on, the player encounters it in two levels as a boss: Under the Iron Cloud and The Power of the Underworld. The first warship in-game appears in the first level of the campaign, Summer in Cairo, where it destroys an entire building with its scorcher beam before "jumping" away using its propulsion system. They were used primarily for wreaking havoc upon major cities across the world with its scorcher beams and deploying mass hordes of troops into areas where they were needed.Īt least a hundred warships are seen invading Earth in the opening cutscene, and later on the planet itself, destroying buildings in the background of an unknown city with their scorcher beams. Used extensively throughout the late days of the Mental War on Earth, the warship is the most commonly used spacecraft in Mental's army. Many warships were deployed as part of Mental's invasion force during the second phase of the Mental War. When each hatch is opened, a teleport beam will spawn various enemies in different areas. The troops are deployed onto the ground with the use of teleport beams, which are activated after the ship opens its deployment hatches located on its underside. The amount of hatches opened appears to be based on the damage the warship has sustained, opening the most hatches when it is nearly destroyed.Įach warship is capable of holding up to a maximum of 20,000 troops. Each hatch can only sustain a certain amount of damage before automatically closing. The ship's deployment hatches have no armor on the inside, which can allow someone on the ground to damage it with explosive projectiles. The warship is extremely durable due to its heavy armor plating and can withstand anything up to a strategic missile.

However, if the ship has been too greatly damaged, it will crash even after attempting a propulsion jump. If the ship has suffered significant damage and its systems sense that the ship is in imminent destruction, its AI will retreat via a short-range jump before the ship can be destroyed. The ship can travel from one location to another with minimal effort thanks to its propulsion system this system is capable of transporting the ship vast distances up to the speed of light, allowing it to travel as far as 10 parsecs (approximately 32.6 light years) in one transdimensional jump. The warship is equipped with on-board AI that allows it to move around, which suggests it is controlled automatically.

The warship is the most common of all Mental's spaceships.
